Saturday, May 14, 2011

All Aboard!

Today I had my second week in a course I'm taking at Red Engine. The class is geared around creating a portfolio worth presenting to entertainment concept design studios. This is my first week's homework, creating ideation sketches for some monsters and and their slayers. I definitely recommend taking a class at Red Engine. The instructors can give each student an ample amount of time each week, they give awesome, direct, brutal (if need be) feedback, and their talent oozes out of the sides of the building like a scene from Ghostbusters II.


Eowyn and the Nazgul Step-byStep

So I recently participated in another contest on ArtOrder, the challenge was to create an illo based on the battle between Eowyn and the Witch King from Lord of the Rings. If you're not familiar with the story, I suggest you go out and take in a movie or book once in a while.

So I started out with some sketches to establish the feel of each character. I wanted to push the idea of a powerful and oppressive evil facing off against an unlikely and underestimated force of good (kind of like Star Wars... or every other movie for that matter.

Most of the approaches I've seen for the Nazgul make them pretty lanky. I'm not sure if it's a result of Tolkien's descriptions or if skinny guys are just creepier, but I thought I'd go with a more robust, sitting on a throne and nom nom-ing a giant leg of ham, kingly form:


I had already wanted to frame Eowyn's light complexion and features against the dark tones of the Witch King, so I tried to work out some thrusting action poses as seen from behind (coincidentally, "Some Thrusting Action Poses as Seen from Behind" can now be found at your local adult movie rental establishment) :


Once I had more of a feel for how to pose the characters, I worked out a few rough compositions, trying to keep my values towards the extremes of light and dark to help me group them and create focal points:


The comps had some nice things going on, but they were still too static, even if they were a moment of stillness amongst the action, and I wanted to create a piece that portrayed more of the endless tide of battle, so I kept playing with the composition until I came up with this:


Added details, rounded out forms, played with textures... :


Some of the nice people on the ArtOrder WIP thread helped me with a few adjustments, and I opened up the bottom of the composition to help spread out some of what was jumbled in there:


More details, textures, adjustments, etc. and added color:


Adjusted colors to create a more limited palette, and then sent it off to Jon Schindehette for the contest:

Wednesday, April 20, 2011

The Beast with One Back and a Buncha Heads

So I was out walking near Pasadena the other day and it started snowing. I was in a nice place to hike and I had my coat with me so I figured I'd just keep on walking. I was making my way down this steep hill and I must've hit a patch of ice or something and I slipped and started rolling through the bushes and sticks and rabbit turds. When I stopped I got up and realized I was in a clearing with a bunch of dead trees. Then I heard a scream. Not just any scream, but a blood-roiling cry of rage! I turned and saw some dude in armor swinging two swords hopping around on a giant hundred foot long snake monster with five heads and nasty sharp pointy teeth! Luckily I had my camera with me, so I snapped off a couple of shots and got one that made really good photo reference for this next painting:

Saturday, April 9, 2011

Experienced

I just finished a piece for ArtOrder's latest contest: The Ultimate Fighter Challenge. The prompt was to create a human fighter in the world of D&D, with bonus points for giving it a unique spin. I thought I'd go with an older fighter, battle-worn, who's lost his hand and replaced it with weaponry. At first I wanted to go with a more active pose, but in the end liked the quiet menace of stillness and dramatic lighting. I imagine this guy being able to tell war stories and drink all night, but still snap into battle mode when the tavern brawl inevitably explodes.

Monday, April 4, 2011

Titanic Struggle

I've finished a couple of new pieces recently. The first is a slugfest between some kind of centipede based giant worm and a huge golem... or maybe just aliens fighting over a can of beans. I mostly wanted to add some action scenes to my portfolio and play around with designing creatures. The other is a landscape, which I think my portfolio needs. I started it without much planning behind the narrative, mostly thinking about the use of silhouette and creating a composition based on the extremes of dark and light.